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Coming soon · kinora.world

The world is at your fingertips.

Kinora is, by definition, your own world. Everything is keyframable, adapts to each workspace, and can be driven by your music.

Motion that animates itself.

Every workspace is its own little world, with physics, music and starters built in. Pick one and press play.

Kool Brushez

01

Brushes that grow, drip and splatter on their own.

HUD

02

A command board that builds itself to the beat.

Particularz

03

Particles, links, paint balls and explosions.

Paint Lab

04

Objects that touch leave real paint behind.

Grid

05

3D cells that ripple, multiply and fly apart.

Type

06

Letters with springs, physics and 3D slams.

Stickers

07

Die-cut stickers that peel, slap and shine.

Worlds

08

Charts, canyons, tunnels and black holes.

Blob Tracer

09

Points that find each other and link into living shapes.

Stage · Pro

One stroke becomes particles becomes a 3D grid.

Stage puts every workspace into one real 3D comp. Hand a brush stroke to particles, let them land as cells, light it, shadow it, shake it on the kick.

  • Seamless handoffs between looks
  • Keys, curves, nulls and a real camera
  • Music analysis drives everything: kick, snare, hat

Free to start. Pro to go further.

Free

$0

  • Every workspace with core settings
  • All starters
  • 1080p export with a small Kinora mark

Pro

[PRICE] / month

  • Stage, 4D and Environments
  • Full controls and custom themes
  • 4K, ProRes 4444 and transparent exports
  • No mark
Made by one editor

Made by @junesfall. Kinora is my magnum opus.

I started out as an editor on iMovie in 2020, at 14 years old. Me and a cousin of mine started our Instagram pages, and I started up @junesfall. The name comes from a mix of my own name and the cool town names of “x falls.” In 2021, I had my popular break, after a TikTok I made challenging other editors blew up. I was using CapCut, which was very looked down on at the time, and I wanted to make a response. I went to sleep and woke up with my first ever viral post, with tons of hate comments, but also tons of support. That’s where my philosophy was born: I would be someone who doesn’t need the utmost, high quality, new and improved tech.

Over the years I developed my abilities and skills, picking up several along the way. Notably, 2D tweening and animation, 3D modeling and rigging, VFX, typography and motion graphics, and squashed them all into what my style is today. Kinora is a reflection of me, a build-up of what I would have loved to have when I first began to edit. Use it to your heart’s content, and don’t be afraid to send me your edits!

the dot is still looking for another.

Be there on day one.

One email when Kinora launches. Early supporters get a founder deal.